My specializations include creating props, weapons, vintage items, and developing game environments. I work with concept arts and references, following a pipeline to achieve high-quality standards. I successfully interact in a dynamic environment, adapting quickly to changes. I can effectively communicate in a multidisciplinary team, collaborating with engineers, artists, and designers. My experience includes working with Unreal Engine 5, as well as proficiently using software packages such as Blender, Substance, ZBrush, Marmoset, Photoshop, Rizom UV, and others. I am results-oriented, self-motivated, proactive, and always complete tasks on time.
Responsibilities included:
Efficient time management
undefinedInstrumental in attracting investors to a "dungeons game" project, expanding it from a team of 3 to 14 (currently 35)
Involved in the creation of numerous 3D visual interactive installations for major industrial exhibitions.
Currently involved in the creation of AA game "The Golden Horde" by "Doomers Entertainment" as a 3D artist with a team of over 100. With this company, I have achieved growth in both product development and personal skills.
My professional goal is to work for a large company to share and develop my skills in the creation of superior game models.
I am quite adapt and continuously learning new and cutting edge methodologies and programs for the industry.
3D Modeling
3D Game Artist
3D Generalist
3D Junior
Full Time/Part-time
denizdmitriew@gmail.com