Summary
Overview
Work History
Education
Skills
Websites
Additional Information
Desired Position
Employment
Work Schedule
Desired Travel Time
Communication Preference
Personal Information
Timeline
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Denis Dmitriev

Denis Dmitriev

3D-game Artists
Russia,Smolensk

Summary

My specializations include creating props, weapons, vintage items, and developing game environments. I work with concept arts and references, following a pipeline to achieve high-quality standards. I successfully interact in a dynamic environment, adapting quickly to changes. I can effectively communicate in a multidisciplinary team, collaborating with engineers, artists, and designers. My experience includes working with Unreal Engine 5, as well as proficiently using software packages such as Blender, Substance, ZBrush, Marmoset, Photoshop, Rizom UV, and others. I am results-oriented, self-motivated, proactive, and always complete tasks on time.

Overview

12
12
years of professional experience
3
3
years of post-secondary education
2
2
Languages

Work History

3D-Artist

Doomers Entertainment
Smolensk, Russia
11.2023 - Current
  • Creating 3D models: modeling game objects, characters, props, architecture, and other elements of game environment.
  • Texturing: developing textures for 3D models, creating unique appearances for objects and characters.
  • Working with game engine: integrating created models, textures, and animations into game engine for further testing and optimization.
  • Collaborating with other team members: working closely with game designers, programmers, and other artists to achieve project goals.
  • Adhering to quality standards: participating in internal quality checks and ensuring that created game elements meet established standards.
  • Participating in creation process of concept art and game design: assisting in developing visual style of games and concepts of game worlds.
  • Continuous learning and development: tracking new trends in gaming industry, learning new tools and technologies to perfect skills.

3D Generalist

Individual Entrepreneurship Private Practice
Yerevan, Armenia
01.2022 - 11.2023
  • Worked on creating game assets in various styles, developed game models for private companies and individual clients, fulfilled orders for 3D printing, and created interactive environments for technology exhibitions.

Project Operations Manager

Russian Railways
Smolensk, Russia
09.2020 - 05.2022
  • Head engineer of rail maintenance for major railway junction
  • Identified potential hazards and found methods to mitigate them
  • Organized and held workshops for employees in Smolensk region, planned resource allocations for major railroad track replacement projects
  • Handled documentation and worked with specialized software

Surface Mount Technology (SMT) Operator

Research Institute "Measuring Device"
Smolensk, Russia
09.2012 - 08.2020

Responsibilities included:

  • Equipment Preparation: Preparing Surface Mount Device (SMD) line for operation, including loading components, setting up equipment, and checking its functionality.
  • Printed Circuit Boards (PCB) Preparation: Installing PCBs on surface mount lines, ensuring its correct positioning and fixation for component mounting
  • Component Placement: Placing electronic components on PCBs according to design requirements, using automatic component placers or manual placement for more complex components.
  • PCB component soldering using surface mount technology techniques, such as paste or wave soldering.
  • Quality Control: Performing visual quality control of installed soldered components, measuring and testing electrical parameters.
  • Fault Finding: Detecting and rectifying faults during component installation and soldering process, including equipment readjustments
  • Safety Compliance: Adhering to all safety standards and regulations while working with equipment and materials used on Surface Mount Technology (SMT) line

Education

Bachelor of Engineering Technology - Electrical Engineering

Smolensk Polytechnical Academy
Russia, Smolensk
09.2009 - 07.2012

Skills

Efficient time management

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Additional Information

  • In Digital industry as 3D Artist for 2 years,:

    Concept art
    Architectural visualization
    Creation of game-ready models and 3D characters
  • Participated in creation of mobile projects from scratch as a level designer/3D modeler
  • Created assets, environmental objects, secondary characters, and weapons for video games

Instrumental in attracting investors to a "dungeons game" project, expanding it from a team of 3 to 14 (currently 35)

Involved in the creation of numerous 3D visual interactive installations for major industrial exhibitions.

Currently involved in the creation of AA game "The Golden Horde" by "Doomers Entertainment" as a 3D artist with a team of over 100. With this company, I have achieved growth in both product development and personal skills.


My professional goal is to work for a large company to share and develop my skills in the creation of superior game models.
I am quite adapt and continuously learning new and cutting edge methodologies and programs for the industry.

Desired Position

3D Modeling

3D Game Artist

3D Generalist

3D Junior

Employment

Full Time/Part-time

Work Schedule

Full Day, Remote Working

Desired Travel Time

Any

Communication Preference

Email


denizdmitriew@gmail.com

Personal Information

  • Total Experience: 11 years 7 months
  • Age: 31
  • Business Trips: True
  • Relocation: True
  • Citizenship: Russia
  • Date of Birth: 09/01/92
  • Gender: Male
  • Work Permit: Russia

Timeline

3D-Artist

Doomers Entertainment
11.2023 - Current

3D Generalist

Individual Entrepreneurship Private Practice
01.2022 - 11.2023

Project Operations Manager

Russian Railways
09.2020 - 05.2022

Surface Mount Technology (SMT) Operator

Research Institute "Measuring Device"
09.2012 - 08.2020

Bachelor of Engineering Technology - Electrical Engineering

Smolensk Polytechnical Academy
09.2009 - 07.2012
Denis Dmitriev3D-game Artists