Summary
Overview
Work History
Education
Skills
Languages
Live
Websites
Software
Timeline
Generic
Andranik Terzyan

Andranik Terzyan

Yerevan

Summary

As a 3D game artist specializing in virtual reality and character modeling, I bring over 8 years of interior design and visualization experience to the games industry. My expertise lies in combining artistic vision and technical proficiency to create immersive and engaging character models that enhance gameplay experiences.
Throughout my career, I have successfully collaborated on a variety of projects, delivering high-quality assets that meet both aesthetic and functional requirements. My strong skills in 3D modeling, texturing, and rigging have allowed me to create realistic characters that resonate with players, while my background in interior design has influenced my ability to create engaging environments that complement gameplay.
I pride myself on my attention to detail and my ability to adapt to new technologies and trends in the industry. My accomplishments include contributing to several shining titles and a portfolio that showcases a variety of styles and projects. With a passion for storytelling through art, I am dedicated to pushing the boundaries of creativity and innovation in game design.

Overview

10
10
years of professional experience

Work History

3D Artist

SciePro GmbH
03.2019 - Current
  • I created a variety of 3D models, including human anatomy, and was responsible for creating the most detailed anatomical models.
  • Created numerous models for ANATOMY, MEDTECH, FITNESS, and ADVERTISING.
  • Contact: https://www.sciepro.com/

Owner

HLP Studio
10.2017 - Current
  • We recruited a small team of 5 people and implemented 3D environments, character development and flight simulations for a variety of games, including first-person or third-person action games, role-playing games, side-scrollers, flight and driving simulators, board games, sports games, online games, real-time presentations, virtual exhibitions...

Associate Character Artist

Lost Boys Interactive
02.2021 - 03.2024
  • • Asset Creation: Responsible for creating 38+ custom character attires featured in the WWE2K series’ MyFaction mode. Each asset was a unique reward or “unlockable” that recreated a wrestler’s iconic appearance from a specific event in WWE history
    • Team Empowerment: regularly tested, documented, & shared workflows and pipelines with fellow team members as we collaborated to push quality & deliver results ahead of schedule
    • Problem Solving & Communication: Proactively identified & worked to resolve artistic/technical challenges through clear & consistent communication with art directors, clients, & team members

Freelance Weapon Artist/VFX Artist

Various Indie Studios/Individual Clients
06.2023 - 02.2024
  • Weapon Art:
    Created Game-Ready Asset following the PBR pipeline for indie studios.
    Design and Modeled sci fi weapons for Unity Engine.
    Clear communication with studio team, design iterations based on feedback.

    VFX:
    Produced and composited 3D CG shots for various short films.
    Communicated with the Director and iterated footage based on feedback.

3D Website

Myshed3D
11.2021 - 06.2022
  • Company Overview: Shed sailing app that the customer can see the shed 3d model and order his own shed
  • Contact: https://staging.myshed3d.com/
  • 3D Modeling, Threejs , React-three
  • Shed sailing app that the customer can see the shed 3d model and order his own shed
  • Contact: https://staging.myshed3d.com/

Single Family House Exterior

Robust Haus
05.2021 - 08.2021
  • Company Overview: Contact: http://robust.haus
  • Exterior House Rendering
  • AutoCAD, Autodesk Revit, 3ds Max, SketchUp, Lumion
  • Contact: http://robust.haus

Game Development Team Leader

VALGARD Ltd.
10.2017 - 10.2019
  • Team leader of Game developers working with unity game engine

3D Modeller

VALGARD Ltd.
06.2015 - 10.2017
  • Worked as a senior 3D modeler

Education

Master - Computer Science

State Engineering University of Armenia
105 Teryan St, Yerevan, Armenia
01.2019

State Engineering University of Armenia -

State Engineering University of Armenia
105 Teryan St, Yerevan, Armenia
01.2014

Skills

  • 2D Concept Creation
  • Strong understanding of human and animal anatomy
  • 3D Modeling and Sculpting
  • Texturing and Material Creation
  • UV Mapping and Texture Baking
  • Rigging and Skinning
  • Optimizing 3D assets for performance
  • Animation and Motion Capture Integration
  • Lighting and Rendering Techniques
  • Knowledge of Real-Time Graphics and Shaders
  • Understanding of Game Engine Capabilities
  • Composition

Languages

English

Live

live:.cid.19dc19d6256ba75c



Software

Maya

Zbrush

3Ds Max

Substance Painter

Marvelous Designer

Photoshop

Unity

Unreal Engine

Marmoset toolbag

Blender

Arnold

V-Ray

Timeline

Freelance Weapon Artist/VFX Artist

Various Indie Studios/Individual Clients
06.2023 - 02.2024

3D Website

Myshed3D
11.2021 - 06.2022

Single Family House Exterior

Robust Haus
05.2021 - 08.2021

Associate Character Artist

Lost Boys Interactive
02.2021 - 03.2024

3D Artist

SciePro GmbH
03.2019 - Current

Owner

HLP Studio
10.2017 - Current

Game Development Team Leader

VALGARD Ltd.
10.2017 - 10.2019

3D Modeller

VALGARD Ltd.
06.2015 - 10.2017

Master - Computer Science

State Engineering University of Armenia

State Engineering University of Armenia -

State Engineering University of Armenia
Andranik Terzyan