As a 3D game artist specializing in virtual reality and character modeling, I bring over 8 years of interior design and visualization experience to the games industry. My expertise lies in combining artistic vision and technical proficiency to create immersive and engaging character models that enhance gameplay experiences.
Throughout my career, I have successfully collaborated on a variety of projects, delivering high-quality assets that meet both aesthetic and functional requirements. My strong skills in 3D modeling, texturing, and rigging have allowed me to create realistic characters that resonate with players, while my background in interior design has influenced my ability to create engaging environments that complement gameplay.
I pride myself on my attention to detail and my ability to adapt to new technologies and trends in the industry. My accomplishments include contributing to several shining titles and a portfolio that showcases a variety of styles and projects. With a passion for storytelling through art, I am dedicated to pushing the boundaries of creativity and innovation in game design.
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Maya
Zbrush
3Ds Max
Substance Painter
Marvelous Designer
Photoshop
Unity
Unreal Engine
Marmoset toolbag
Blender
Arnold
V-Ray